When hiking, you should always use a tick repellent on your server 🐜.....wait no, that's not right.
Certain game performance can be affected by the game server's tickrate, like peaking or throwing grenades. The tickrate the game server performs at is entirely up to the game developer.
WHAT IS SERVER TICKRATE?
Server tickrate is the rate of communication between your game client and the game server. This communication is "updating" players and objects in your game in fractions of a second, measured in hertz or Hz. For example, Counter-Strike: Global Offensive uses 64Hz tickrate servers meaning that these servers update 64 times per second or every 15.6 milliseconds. Compared to a game like Valorant, which boasts a server tickrate of 128hz, that's 128 updates per second or every 7.8 ms!
DOES THIS MATTER?
In games today, you live or die on your reaction time. Server tickrate can affect your ability to react to your opponents' actions. Playing on a lower tickrate server means that the server will "update" slower, and that fantastic shot you took in Counter-Strike could end up as a miss. Many factors can also contribute to an experience like this, such as ping, packet loss, and jitter. Playing on a higher tickrate server can lower the chances of that missed shot or "No Reg" from occurring barring any outside factors.
Elite Gamer was built to optimize your game traffic by improving ping, jitter, spikes, and packet loss. Whether you're playing on a 64hz server or a 128hz server, you are getting the best connection possible to your game!